William Shatner’s TekWar
Dieses Videospiel war nicht einfach einer von vielen Retorten-Shootern der 90er, nein es war ein Retorten-Shooter mit der Star Power eines sich schon ein wenig überm Zenit befindlichen Kommandobrücken Captains.
30.05.24
Stilecht, mit filmreifen Cutscenes im grainy look, wie es sich damals für ein Game mit den Speichermöglichkeiten einer CD-Rom gehörte. Hatte was diese Zeit oder?
William Shatner’s TekWar is a 1995 first-person shooter video game derived from the TekWar series of novels created by William Shatner and ghost-written by science-fiction author Ron Goulart. It was designed using the Build engine.
The game’s narrative takes place using cutscenes at the beginning and end of each level, featuring Shatner himself (in character as Walter Bascom) as the narrator. Cutscenes vary depending on the player’s performance during missions: if the player does not shoot any innocent non-player characters (NPCs), kills the TekLord in the mission, and does not raise any tension (i.e. walking with his gun drawn), Bascom delivers praise. On the other hand, shooting innocent characters or aborting the mission causes him to threaten to have you put back into cryo-storage.
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